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Writer and Narrative Designer
Writing samples - Dialogue
Efficient dialogue should inform the player, reveal character and propel the story forward. Great dialogue should do all three (and then some).
Click here to read a sample extracted from a murder mystery, hidden object game. This scene was written in a “talking heads” style, showing that I can create different personalities through dialogue alone, as well as work under the free-to-play model, respecting genre-requirements and player agency.
Or you can download the PDF here.
Dialogue sample #2: Detective Sklue: Blue Bayou Blues
In this case, I’d like to break protocol a bit and present my all-dialogue detective game. It's no more than 15-minutes long – and only if you're a serious completionist with a penchant for multiple playthroughs (hey, no one's judging you).
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